lua-resty-websocket
Lua WebSocket implementation for the ngx_lua module
$ opm get openresty/lua-resty-websocket
Name
lua-resty-websocket - Lua WebSocket implementation for the ngx_lua module
Status
This library is considered production ready.
Description
This Lua library implements a WebSocket server and client libraries based on the ngx_lua module.
This Lua library takes advantage of ngx_lua's cosocket API, which ensures 100% nonblocking behavior.
Note that only RFC 6455 is supported. Earlier protocol revisions like "hybi-10", "hybi-07", and "hybi-00" are not and will not be considered.
Synopsis
local server = require "resty.websocket.server"
local wb, err = server:new{
timeout = 5000, -- in milliseconds
max_payload_len = 65535,
}
if not wb then
ngx.log(ngx.ERR, "failed to new websocket: ", err)
return ngx.exit(444)
end
local data, typ, err = wb:recv_frame()
if not data then
if not string.find(err, "timeout", 1, true) then
ngx.log(ngx.ERR, "failed to receive a frame: ", err)
return ngx.exit(444)
end
end
if typ == "close" then
-- for typ "close", err contains the status code
local code = err
-- send a close frame back:
local bytes, err = wb:send_close(1000, "enough, enough!")
if not bytes then
ngx.log(ngx.ERR, "failed to send the close frame: ", err)
return
end
ngx.log(ngx.INFO, "closing with status code ", code, " and message ", data)
return
end
if typ == "ping" then
-- send a pong frame back:
local bytes, err = wb:send_pong(data)
if not bytes then
ngx.log(ngx.ERR, "failed to send frame: ", err)
return
end
elseif typ == "pong" then
-- just discard the incoming pong frame
else
ngx.log(ngx.INFO, "received a frame of type ", typ, " and payload ", data)
end
wb:set_timeout(1000) -- change the network timeout to 1 second
bytes, err = wb:send_text("Hello world")
if not bytes then
ngx.log(ngx.ERR, "failed to send a text frame: ", err)
return ngx.exit(444)
end
bytes, err = wb:send_binary("blah blah blah...")
if not bytes then
ngx.log(ngx.ERR, "failed to send a binary frame: ", err)
return ngx.exit(444)
end
local bytes, err = wb:send_close(1000, "enough, enough!")
if not bytes then
ngx.log(ngx.ERR, "failed to send the close frame: ", err)
return
end
Modules
resty.websocket.server
To load this module, just do this
local server = require "resty.websocket.server"
Methods
new
syntax: wb, err = server:new()
syntax: wb, err = server:new(opts)
Performs the websocket handshake process on the server side and returns a WebSocket server object.
In case of error, it returns nil
and a string describing the error.
An optional options table can be specified. The following options are as follows:
max_payload_len
Specifies the maximal length of payload allowed when sending and receiving WebSocket frames.
send_masked
Specifies whether to send out masked WebSocket frames. When it is
true
, masked frames are always sent. Default tofalse
.timeout
Specifies the network timeout threshold in milliseconds. You can change this setting later via the
set_timeout
method call. Note that this timeout setting does not affect the HTTP response header sending process for the websocket handshake; you need to configure the send_timeout directive at the same time.
set_timeout
syntax: wb:set_timeout(ms)
Sets the timeout delay (in milliseconds) for the network-related operations.
send_text
syntax: bytes, err = wb:send_text(text)
Sends the text
argument out as an unfragmented data frame of the text
type. Returns the number of bytes that have actually been sent on the TCP level.
In case of errors, returns nil
and a string describing the error.
send_binary
syntax: bytes, err = wb:send_binary(data)
Sends the data
argument out as an unfragmented data frame of the binary
type. Returns the number of bytes that have actually been sent on the TCP level.
In case of errors, returns nil
and a string describing the error.
send_ping
syntax: bytes, err = wb:send_ping()
syntax: bytes, err = wb:send_ping(msg)
Sends out a ping
frame with an optional message specified by the msg
argument. Returns the number of bytes that have actually been sent on the TCP level.
In case of errors, returns nil
and a string describing the error.
Note that this method does not wait for a pong frame from the remote end.
send_pong
syntax: bytes, err = wb:send_pong()
syntax: bytes, err = wb:send_pong(msg)
Sends out a pong
frame with an optional message specified by the msg
argument. Returns the number of bytes that have actually been sent on the TCP level.
In case of errors, returns nil
and a string describing the error.
send_close
syntax: bytes, err = wb:send_close()
syntax: bytes, err = wb:send_close(code, msg)
Sends out a close
frame with an optional status code and a message.
In case of errors, returns nil
and a string describing the error.
For a list of valid status code, see the following document:
http://tools.ietf.org/html/rfc6455#section-7.4.1
Note that this method does not wait for a close
frame from the remote end.
send_frame
syntax: bytes, err = wb:send_frame(fin, opcode, payload)
Sends out a raw websocket frame by specifying the fin
field (boolean value), the opcode, and the payload.
For a list of valid opcode, see
http://tools.ietf.org/html/rfc6455#section-5.2
In case of errors, returns nil
and a string describing the error.
To control the maximal payload length allowed, you can pass the max_payload_len
option to the new
constructor.
To control whether to send masked frames, you can pass true
to the send_masked
option in the new
constructor method. By default, unmasked frames are sent.
recv_frame
syntax: data, typ, err = wb:recv_frame()
Receives a WebSocket frame from the wire.
In case of an error, returns two nil
values and a string describing the error.
The second return value is always the frame type, which could be one of continuation
, text
, binary
, close
, ping
, pong
, or nil
(for unknown types).
For close
frames, returns 3 values: the extra status message (which could be an empty string), the string "close", and a Lua number for the status code (if any). For possible closing status codes, see
http://tools.ietf.org/html/rfc6455#section-7.4.1
For other types of frames, just returns the payload and the type.
For fragmented frames, the err
return value is the Lua string "again".
resty.websocket.client
To load this module, just do this
local client = require "resty.websocket.client"
A simple example to demonstrate the usage:
local client = require "resty.websocket.client"
local wb, err = client:new()
local uri = "ws://127.0.0.1:" .. ngx.var.server_port .. "/s"
local ok, err = wb:connect(uri)
if not ok then
ngx.say("failed to connect: " .. err)
return
end
local data, typ, err = wb:recv_frame()
if not data then
ngx.say("failed to receive the frame: ", err)
return
end
ngx.say("received: ", data, " (", typ, "): ", err)
local bytes, err = wb:send_text("copy: " .. data)
if not bytes then
ngx.say("failed to send frame: ", err)
return
end
local bytes, err = wb:send_close()
if not bytes then
ngx.say("failed to send frame: ", err)
return
end
Methods
client:new
syntax: wb, err = client:new()
syntax: wb, err = client:new(opts)
Instantiates a WebSocket client object.
In case of error, it returns nil
and a string describing the error.
An optional options table can be specified. The following options are as follows:
max_payload_len
Specifies the maximal length of payload allowed when sending and receiving WebSocket frames.
send_unmasked
Specifies whether to send out an unmasked WebSocket frames. When it is
true
, unmasked frames are always sent. Default tofalse
. RFC 6455 requires, however, that the client MUST send masked frames to the server, so never set this option totrue
unless you know what you are doing.timeout
Specifies the default network timeout threshold in milliseconds. You can change this setting later via the
set_timeout
method call.
client:connect
syntax: ok, err = wb:connect("ws://<host>:<port>/<path>")
syntax: ok, err = wb:connect("wss://<host>:<port>/<path>")
syntax: ok, err = wb:connect("ws://<host>:<port>/<path>", options)
syntax: ok, err = wb:connect("wss://<host>:<port>/<path>", options)
Connects to the remote WebSocket service port and performs the websocket handshake process on the client side.
Before actually resolving the host name and connecting to the remote backend, this method will always look up the connection pool for matched idle connections created by previous calls of this method.
An optional Lua table can be specified as the last argument to this method to specify various connect options:
protocols
Specifies all the subprotocols used for the current WebSocket session. It could be a Lua table holding all the subprotocol names or just a single Lua string.
origin
Specifies the value of the
Origin
request header.pool
Specifies a custom name for the connection pool being used. If omitted, then the connection pool name will be generated from the string template
<host>:<port>
.ssl_verify
Specifies whether to perform SSL certificate verification during the SSL handshake if the
wss://
scheme is used.
The SSL connection mode (wss://
) requires at least ngx_lua
0.9.11 or OpenResty 1.7.4.1.
client:close
syntax: ok, err = wb:close()
Closes the current WebSocket connection. If no close
frame is sent yet, then the close
frame will be automatically sent.
client:set_keepalive
syntax: ok, err = wb:set_keepalive(max_idle_timeout, pool_size)
Puts the current WebSocket connection immediately into the ngx_lua
cosocket connection pool.
You can specify the max idle timeout (in ms) when the connection is in the pool and the maximal size of the pool every nginx worker process.
In case of success, returns 1
. In case of errors, returns nil
with a string describing the error.
Only call this method in the place you would have called the close
method instead. Calling this method will immediately turn the current WebSocket object into the closed
state. Any subsequent operations other than connect()
on the current objet will return the closed
error.
client:set_timeout
syntax: wb:set_timeout(ms)
Identical to the set_timeout
method of the resty.websocket.server
objects.
client:send_text
syntax: bytes, err = wb:send_text(text)
Identical to the send_text method of the resty.websocket.server
objects.
client:send_binary
syntax: bytes, err = wb:send_binary(data)
Identical to the send_binary method of the resty.websocket.server
objects.
client:send_ping
syntax: bytes, err = wb:send_ping()
syntax: bytes, err = wb:send_ping(msg)
Identical to the send_ping method of the resty.websocket.server
objects.
client:send_pong
syntax: bytes, err = wb:send_pong()
syntax: bytes, err = wb:send_pong(msg)
Identical to the send_pong method of the resty.websocket.server
objects.
client:send_close
syntax: bytes, err = wb:send_close()
syntax: bytes, err = wb:send_close(code, msg)
Identical to the send_close method of the resty.websocket.server
objects.
client:send_frame
syntax: bytes, err = wb:send_frame(fin, opcode, payload)
Identical to the send_frame method of the resty.websocket.server
objects.
To control whether to send unmasked frames, you can pass true
to the send_unmasked
option in the new
constructor method. By default, masked frames are sent.
client:recv_frame
syntax: data, typ, err = wb:recv_frame()
Identical to the recv_frame method of the resty.websocket.server
objects.
resty.websocket.protocol
To load this module, just do this
local protocol = require "resty.websocket.protocol"
Methods
recv_frame
syntax: data, typ, err = protocol.recv_frame(socket, max_payload_len, force_masking)
Receives a WebSocket frame from the wire.
build_frame
syntax: frame = protocol.build_frame(fin, opcode, payload_len, payload, masking)
Builds a raw WebSocket frame.
send_frame
syntax: bytes, err = protocol.send_frame(socket, fin, opcode, payload, max_payload_len, masking)
Sends a raw WebSocket frame.
Automatic Error Logging
By default the underlying ngx_lua module does error logging when socket errors happen. If you are already doing proper error handling in your own Lua code, then you are recommended to disable this automatic error logging by turning off ngx_lua's lua_socket_log_errors directive, that is,
lua_socket_log_errors off;
Limitations
This library cannot be used in code contexts like init_by_lua, set_by_lua, log_by_lua*, and header_filter_by_lua* where the ngx_lua cosocket API is not available.
The
resty.websocket
object instance cannot be stored in a Lua variable at the Lua module level, because it will then be shared by all the concurrent requests handled by the same nginx worker process (see http://wiki.nginx.org/HttpLuaModule#Data_Sharing_within_an_Nginx_Worker ) and result in bad race conditions when concurrent requests are trying to use the sameresty.websocket
instance. You should always initiateresty.websocket
objects in function local variables or in thengx.ctx
table. These places all have their own data copies for each request.
Installation
It is recommended to use the latest OpenResty bundle directly where this library is bundled and enabled by default. At least OpenResty 1.4.2.9 is required. And you need to enable LuaJIT when building your OpenResty bundle by passing the --with-luajit
option to its ./configure
script. No extra Nginx configuration is required.
If you want to use this library with your own Nginx build (with ngx_lua), then you need to ensure you are using at least ngx_lua 0.9.0 (and lua-bitop library if you are not using LuaJIT). Also, You need to configure the lua_package_path directive to add the path of your lua-resty-websocket source tree to ngx_lua's Lua module search path, as in
# nginx.conf
http {
lua_package_path "/path/to/lua-resty-websocket/lib/?.lua;;";
...
}
and then load the library in Lua:
local server = require "resty.websocket.server"
TODO
Community
English Mailing List
The openresty-en mailing list is for English speakers.
Chinese Mailing List
The openresty mailing list is for Chinese speakers.
Bugs and Patches
Please report bugs or submit patches by
creating a ticket on the GitHub Issue Tracker,
or posting to the OpenResty community.
Author
Yichun "agentzh" Zhang (章亦春) <agentzh@gmail.com>, OpenResty Inc.
Copyright and License
This module is licensed under the BSD license.
Copyright (C) 2013-2017, by Yichun Zhang (agentzh) <agentzh@gmail.com>, OpenResty Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
See Also
Blog post WebSockets with OpenResty by Aapo Talvensaari.
the ngx_lua module: http://wiki.nginx.org/HttpLuaModule
the websocket protocol: http://tools.ietf.org/html/rfc6455
the lua-resty-upload library
the lua-resty-redis library
the lua-resty-memcached library
the lua-resty-mysql library
Authors
Yichun "agentzh" Zhang (agentzh)
License
2bsd
Versions
-
Lua WebSocket implementation for the ngx_lua module 2020-04-03 08:44:38
-
Lua WebSocket implementation for the ngx_lua module 2016-09-29 03:26:34