lua-resty-mpd

An OpenResty/Luasocket/cqueues MPD client library

$ opm get jprjr/lua-resty-mpd

lua-resty-mpd

Despite the name "lua-resty-mpd" this will work on regular Lua as well!

This is a library for interacting with Music Player Daemon, over TCP sockets or Unix sockets.

It works with OpenResty's cosockets, cqueues sockets, and LuaSocket. It will try to auto-detect the most appropriate library to use, you can also specify if you'd like to use a particular library.

You can use this library synchronously or asynchronously in nginx and cqueues, on Luasocket, you can only perform synchronous operations.

Installation

You can use luarocks:

luarocks install lua-resty-mpd

Or OPM:

opm get jprjr/lua-resty-mpd

Or grab the amalgamation file from this repo (under lib/), it's all the sources of this module combined into a single file.

Since this can use multiple socket libraries, I don't list them as dependencies, you'll need to install luasocket or cqueues on your own. No other external dependencies are required.

Example Usage

Here's an script that just loops over calls to idle().

    local mpd = require'resty.mpd'
    local client = mpd()
    client:settimeout(1000) -- set a low timeout just to demo idle timing out.
    client:connect('tcp://127.0.0.1:6600')
    
    -- loop until we've read 5 events
    local events = 5
    
    while events > 0 do
      local res, err = client:idle()
      if err and err ~= 'socket:timeout' then
        print('Error: ' .. err)
        os.exit(1)
      end
      for _,event in ipairs(res) do
        print('Event: ' .. event)
        events = events - 1
        -- do something based on the event
      end
    end
    client:close()
    

Here's an example of asynchronous usage under openresty, using nginx threads:

    local mpd = require'resty.mpd'
    
    local client = mpd()
    
    -- If MPD isn't running, bail
    
    assert(client:connect('127.0.0.1'))
    
    -- Holds references to our threads
    
    local threads = {}
    
    -- Each entry is the command to run and a
    -- key that should be in the response.
    --
    -- We do this to verify that each thread is
    -- getting the correct response (if we called
    -- "status" but didn't get the "state" key, then
    -- something went really, really wong.
    
    local commands = {
      { 'status', 'state' },
      { 'stats',  'uptime' },
      { 'replay_gain_status','replay_gain_mode'},
    }
    
    -- Start a loop around client:idle().
    -- This will write out any idle events (should be zero
    -- unless you happen to do something to MPD in the
    -- 2 seconds that this script runs for), and
    -- exits if it receives an error.
    table.insert(threads,ngx.thread.spawn(function()
      while true do
        print('calling client:idle()')
        local events, err = client:idle()
        if err and err ~= 'socket:timeout' then
          print(string.format('client:idle() error %s',err))
          return false, err
        end
    
        print(string.format('client:idle() returned %d events',#events))
        for _,event in ipairs(events) do
          print(string.format('client:idle() event: %s',event))
        end
      end
    end))
    
    -- Start threads to send individual commands.
    -- These will interrupt the idle call and force
    -- idle to return zero events.
    for i=1,#commands do
      table.insert(threads,ngx.thread.spawn(function()
        local func = commands[i][1]
        local key  = commands[i][2]
        print(string.format('calling client:%s()',func))
        local res, err = client[func](client)
        if err then
          print(string.format('client:%s() error: %s',func,err))
          return false, err
        end
        if not res[key] then
          err = string.format('missing key %s',key)
          print(string.format('client:%s() error: %s',func,err))
          return false,err
        end
        print(string.format('client:%s() success',func))
        return true
      end))
    end
    
    -- Shut everything down after 2 seconds.
    table.insert(threads,ngx.thread.spawn(function()
      ngx.sleep(2)
      print('calling client:close()')
      local ok, err = client:close()
      if err then
        print(string.format('client:close() err: ' .. err))
      end
    end))
    
    -- Rejoin all the threads
    for i=1,#threads do
      local ok, err = ngx.thread.wait(threads[i])
      if not ok then error(err) end
    end
    

This is basically the same as the nginx example but with cqueues. No comments in this one since it's virtually identical.

    local cqueues = require'cqueues'
    local mpd = require'resty.mpd'
    local loop = cqueues.new()
    
    local client = mpd.new()
    assert(client:connect('127.0.0.1'))
    
    local commands = {
      { 'status', 'state' },
      { 'stats',  'uptime' },
      { 'replay_gain_status','replay_gain_mode'},
    }
    
    loop:wrap(function()
      while true do
        print('calling client:idle()')
        local events, err = client:idle()
        if err and err ~= 'socket:timeout' then
          print(string.format('client:idle() error %s',err))
          return false, err
        end
    
        print(string.format('client:idle() returned %d events',#events))
        for _,event in ipairs(events) do
          print(string.format('client:idle() event: %s',event))
        end
      end
    end)
    
    for i=1,#commands do
      loop:wrap((function()
        local func = commands[i][1]
        local key  = commands[i][2]
        print(string.format('calling client:%s()',func))
        local res, err = client[func](client)
        if err then
          print(string.format('client:%s() error: %s',func,err))
          return false, err
        end
    
        if not res[key] then
          err = string.format('missing key %s',key)
          print(string.format('client:%s() error: %s',func,err))
          return false,err
        end
        print(string.format('client:%s() success',func))
        return true
      end))
    end
    
    loop:wrap(function()
      cqueues.sleep(2)
      print('calling client:close()')
      local ok, err = client:close()
      if err then
        print(string.format('client:close() err: ' .. err))
      end
    end)
    
    assert(loop:loop())

Global options

lib = mpd:backend([name])

Returns the socket/condition variable library being used by all new clients, name is an optional parameter to choose a particular library. Valid name values are:

  • nginx - nginx cosockets.

  • cqueues - cqueues.

  • luasocket - luasocket.

If a library isn't available, it will instead return the default library.

The returned value is the library in use, you can check the .name field to see which specific library it is. Example:

    lib = mpd:backend('luasocket')
    assert(lib.name == 'luasocket')

Instantiating a client

client = mpd()

Creates a new client instance.

You can also call this as mpd.new()

lib = client:backend([name])

Returns the socket library being used by this particular client, it behaves the same as mpd:backend above.

  • nginx - nginx cosockets.

  • cqueues - cqueues.

  • luasocket - luasocket.

If your client has already called connect, you're unable to change the library, you'll need to call close, change the library, then reconnect.

ok, err = client:connect(url)

Connects to MPD, supports tcp and unix socket connections.

The URL should be in one of two formats:

  • tcp://host:port

  • unix:/path/to/socket

  • host:port

  • host (implied port 6600)

  • tcp://host (implied port 6600)

  • path/to/socket (does not have to be absolute)

You can also call this as client:connect(host,port) for TCP connections.

ok, err = client:settimeout(ms)

Sets the socket timeout in milliseconds, or use nil to represent no timeout.

By default, clients have no timeout and will block forever, please note this includes the nginx/OpenResty backend.

(Technically OpenResty doesn't support having no timeout, so it's set to the maximum value).

ok, err = client:close()

Closes the connection, forces any pending operations to error out.

Implemented Protocol Functions and error handling

I used to list every implemented function, instead I recommend just looking up the MPD protocol documentation: https://www.musicpd.org/doc/protocol/command_reference.html

Commands return either a table of results or a boolean as the first return value, and an error (if any) as the second.

If the error is from MPD, the message will begin with the string mpd: followed by the error number, and the error message in parenthesis, example:

mpd:50(No such file)

Any socket-related error messaged will begin with socket:, these are non-recoverable (you should disconnect/quit/etc). The exception to this is idle, see below.

client:idle()

When idle times out, it automatically sends noidle to cancel the current idle request. Otherwise, your scheduler (nginx threads, cqueues, etc) could potentially send a command before you call noidle from your app, since when idle ends the next queued command gets called.

What this means is idle will always return a list of events, which may be an empty table in the case of a timeout, you should check the value of err to see if there was a timeout (if err is nil, then the idle was canceled intentionally via another command being queued).

General usage

Generally-speaking you just send values like listed in the MPD protocol documentation. For example, the MPD protocol documentation has the following prototype for the list command:

list {TYPE} {FILTER} [group {GROUPTYPE}]

This would translate to:

    response, err = client:list(type,filter,'group',grouptype)

For functions that take ranges, you use separate parameters for each part of the range. For example, using the find command, which lets you specify a window range:

find {FILTER} [sort {TYPE}] [window {START:END}]

This becomes

    response, err = client:find(filter,'sort',type,'window',start,end)

For optional parameters, just leave them out. If you wanted to call find with just a filter and window:

    response, err = client:find(filter,'window',start,end)

Or for just a filter:

    response, err = client:find(filter)

Groups (and nested groups) are fully supported for commands that use them, groups will return an array-like table instead of an object, so as an example:

    local res, err = client:list('title','group','album','group','albumartist')

res will be an array-like table, each entry will contain a title, album, and albumartist key.

Changelog

Version 5.2.1

Adds three missing commands:

  • addtagid

  • outputset

  • volume

Version 5.2.0

Behavior change - MPD can return multiple responses with the same key. For example, if a FLAC file lists multiple COMPOSER tags, MPD will return:

    Album: An Album
    Artist: An Artist
    Composer: First Composer
    Composer: Second Composer

Before version 5.2.0, lua-resty-mpd would only return the last tag, so your response would be something like:

    {
      album = "An Album",
      artist = "An Artist",
      composer = "Second Composer",
    }

Starting with version 5.2.0, if a duplicate key is detected, then the value will be turned into a table, like:

    {
      album = "An Album",
      artist = "An Artist",
      composer = { "First Composer", "Second Composer" },
    }

Version 5.1.1

Adds a missing command: deleteid

Version 5.1.0

Adds the new binarylimit protocol command.

Version 5.0.1

Minor bugfix, return a socket error if not connected.

Version 5.0.0

Complete rewrite, client commands (list, play, etc) should be compatible with older versions, but functions for choosing backend libraries are not.

This was rewritten with asynchronous operations in mind, the new version can auto-call noidle as needed without any hacks like in version 3.

Version 4.0.0

Reverts the automatic noidle via condvar/semaphore, it turned out this wasn't a good idea.

Retains previous enhancements of handling binary responses and being compatible up to MPD 0.22.0.

Version 3.0.1

Bug fix with condition variables/semaphores, seems to be way more reliable now at calling noidle.

Version 3.0.0

Major version bump.

Version 3.0.0 tries to detect if a command is sent while waiting on an IDLE command to finish, and automatically calls noidle, it does this through nginx semaphores and cqueues condition variables.

This new behavior is not supported on LuaSocket, you'll need to call noidle on your own.

Also handles binary responses and should handle all MPD protocol functions as of MPD 0.22.0.

Version 2.2.0

New feature, now supports cqueues socket library.

Library is auto-detected with the following priority:

  1. nginx cosockets

  2. cqueues

  3. luasocket

This can be overridden at a global level, or per-client.

Version 2.1.1

Bugfix: escape quotes/backslashes when sending.

Version 2.1.0

New feature: new takes an optional table, see documentation.

Version 2.0.2

Fixes potential race condition in noidle.

Uses correct socket timeout scale (seconds with luasocket, milliseconds in nginx).

Version 2.0.1

Fixes timed out operations.

Version 2.0.0

Breaking Changes

idle change

In previous versions, calling idle would return a string, with a special string ("interrupted") in the case of the idle being canceled with noidle. In MPD, a call to idle can return multiple events.

idle now returns an array of events, with an empty array used to represent idle being canceled.

commands and notcommands change

Previous versions returned a table with each command being a key set to true.

commands and notcommands now returns an array of commands.

Non-Breaking Changes

Previous versions required the URL to match the formats:

  • tcp://host:port

  • unix:/path/to/socket

The URL can additionally use the formats:

  • host:port

  • host (implied port 6600)

  • tcp://host (implied port 6600)

  • path/to/socket (does not have to be absolute)

I still recommend the tcp:// or unix: prefixes to be explicit

LICENSE

MIT license (see LICENSE)

Authors

John Regan

License

mit

Dependencies

luajit

Versions